| Name |
# |
Grp |
WS |
BS |
S |
T |
Wo |
I |
A |
Ld |
Save |
Cost |
| HQ: Castellan (6#, 217 Pts) |
| Castellan |
1 |
HQ |
5 |
5 |
4 |
4 |
2 |
5 |
3/4 |
9 |
3+ |
217 |
| Independent Character; Rites of Battle (p31 C:BT); Bolt Pistol (x1); Close Combat Weapon (x1); Crusader Seals; Command Squad; Abhor The Witch, Destroy The Witch |
| Crusader Seals |
1 |
May re-roll when making a Consolidate move due to Righteous Zeal special rule. See Codex for details. (p27 C:BT) |
[0] |
| Command Squad |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
[150] |
| Plasmagun (x1); Abhor The Witch, Destroy The Witch |
| Apothecary |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
[31] |
| Bolter; Abhor The Witch, Destroy The Witch |
| Narthecium |
1 |
Allows unit to ignore one failed Save per turn. See Codex for restrictions. (p28 C:BT) |
[0] |
| Fighting Company Champion |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+/5(i) |
[36] |
| Bolt Pistol; Power Weapon; Abhor The Witch, Destroy The Witch |
| Combat Shield |
1 |
5+ Invulnerable Save in close combat. (p27 C:BT) |
[0] |
| Fighting Company Standard Bearer |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
[41] |
| Bolter; Abhor The Witch, Destroy The Witch |
| Fighting Company Banner |
1 |
Nearby Space Marine units may re-roll failed Morale or Pinning test. See Codex for details. (p28 C:BT) |
[0] |
| Sergeant |
1 |
|
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
[16] |
| Bolt Pistol & CCW; Abhor The Witch, Destroy The Witch |
| : Emperor's Champion (1#, 110 Pts) |
| Emperor's Champion |
1 |
|
6 |
4 |
4/6 |
4 |
2 |
5 |
2/3 |
10 |
2+/4(i) |
110 |
| Slayer of Champions (p31 C:BT); Frag Grenades; Bolt Pistol; The Black Sword; Crusader Seals; Abhor The Witch, Destroy The Witch |
| The Black Sword |
1 |
+2 Strength Power Weapon. (p31 C:BT) |
[0] |
| Armor of Faith |
1 |
2+ Armor Save, 4+ Invulnerable Save in close combat. (p31 C:BT) |
[0] |
| Crusader Seals |
1 |
May re-roll when making a Consolidate move due to Righteous Zeal special rule. See Codex for details. (p27 C:BT) |
[0] |
| HQ: Inquisitor Lord (4#, 77 Pts) |
| Inquisitor Lord [WH] |
1 |
HQ |
4/5 |
4/5 |
3 |
3 |
3 |
4 |
3 |
10 |
3+ |
77 |
| Psyker; Iron Will; Independent Character (unless leading a retinue). An Inquisitor Lord must be accompanied by a retinue of 3-12 Henchmen. |
| Sage [WH] |
1 |
- |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
8 |
6+ |
[10] |
If accompanied by a Sage, the Inquisitor benefits from +1BS. If he has more than one Sages in his retinue, the Inquisitor or a member of his retinue tmay re-roll a failed roll to hit during the Shooting Phase to hit. See C:WH, pg. 16 or C:DH, pg. 15. ; Laspistol; Close Combat Weapon |
| Chirurgeon [WH] |
1 |
- |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
8 |
6+ |
[12] |
| If accompanied by a Chirurgeon, an Inquisitor may ignore the first wound he takes each turn so long as it was no caused by a shooting attack which causes Instant Death or a close combat attack that allows no Armour save. If he has more than one Chirurgeon in his retinue then he may ignore the first wound he takes each turn regardless of whether is causes instant death or was from a close combat attack that allows no Armour save. See C:WH, pg. 16.; Laspistol; Close Combat Weapon |
| Warrior [WH] |
1 |
- |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
4+ |
[10] |
The Inquisitor gains +1 WS if he has any Warriors in his retinue. See C:WH, pg. 16 or C:DH, pg. 15. ; Veteran Guardsman |
| Veteran Guardsman [WH] |
1 |
|
[0] |
| Frag Grenades; Krak Grenades; Hellgun; Targeter |
| Troops: Battle Sisters Squad (10#, 127 Pts) |
| Battle Sisters Squad [WH] |
9 |
Troops |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
3+ |
127 |
| Adepta Sororitas; Bolter (x7); Storm Bolter (x1); Heavy Flamer |
| Sister Superior [WH] |
1 |
- |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
3+ |
[11] |
| Adepta Sororitas; Bolter |
| Troops: Crusader Squad (10#, 181 Pts) |
| Crusader Squad |
10 |
Troops |
4 |
4 |
4/8 |
4 |
1 |
4/1 |
1 |
8 |
3+ |
181 |
| Bolt Pistol (x1); Bolter (x8); Plasmagun; Power Fist; Abhor The Witch, Destroy The Witch |
| Troops: Crusader Squad (10#, 176 Pts) |
| Crusader Squad |
10 |
Troops |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
176 |
| Bolt Pistol (x3); Close Combat Weapon (x3); Bolter (x5); Flamer; Missile Launcher; Abhor The Witch, Destroy The Witch |
| Elite: Sword Brethren Squad (5#, 95 Pts) |
| Sword Brethren Squad |
5 |
Elite |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
95 |
| Bolter (x2); Bolt Pistol & CCW (x3); Counter Attack; Abhor The Witch, Destroy The Witch |
| Elite: Sword Brethren Assault Terminators (5#, 200 Pts) |
| Sword Brethren Assault Terminators |
5 |
Elite |
4 |
4 |
4/8 |
4 |
1 |
4/1 |
2/3 |
9 |
2+/4(i) |
200 |
| Teleport (p34 C:BT); Lightning Claws (pair) (x2); Thunder Hammer & Storm Shield (x3); Abhor The Witch, Destroy The Witch |
| Total Cost: |
1183 |